"Crafting Sound for the Senses"
Unleash the power of sound with expertly crafted sound design, sound effects, and more. Let's bring your audio vision to life!
Demo Reels
This Demo is composed of similar sounds as above, with more electronic/transformer sounds along with a collection of "organic" movement sounds.
Soundscapes
Earbuds/Headphones advised.
Cosmic Demise" depicts an alien invasion with spaceships, explosions, and sirens. The third-party artillery and machine gun burst add depth. Panning and volume automation place you at the edge of this battle. This piece immerses listeners in an extraterrestrial conflict, creating a thrilling and somewhat terrifying auditory experience. Artwork by DALL-E.
"A Conflict Awaits" is a soundscape that would fit well in a video game's menu screen. It was made with the idea that a designer would loop it when integrating it. I designed the music. SFX are from various sources. I mixed and mastered the audio as well. Composed of long sweeping drones with modulated and automated musical elements, this soundscape creates an ominous, anxious, and solemn environment.
Floodwaters is another school assignment where I had to create a Soundscape. The challenge was to tell a "story" utilizing only sounds. I've allowed many people to listen to this, and it's always interesting where their imagination takes them. I'm not going to tell you what I was visualizing when I was creating this. I want you to listen and allow your imagination to show you where it goes. Think of location, how many people are around and what they are doing. You're in for a surprise the further you listen. Enjoy!
Caution: Explosive sounds, adjust volume to comfort
My battlefield soundscape was a small personal project I took on, after the Dresden project from my portfolio page. I recorded my voice to create the radio transmission you hear. The intensity builds as an artillery strike zero's in on the listeners position, maybe leaving you feeling like you're too close for comfort
One morning I woke up sick. I realized I had a deep raspiness to my voice and decided to record myself making random vocal noises. Sleeping Troll is a soundscape I created, entirely out of assets I recorded. It's the first time I didn't outsource any assets. As for the listener, you'll hear a rather large creature directly in front of you to the right. You'll hear some other, like-creatures further in front of you, and off to your left.
Sound Design for Games
Short demo reels showing sound design techniques I used while taking classes in "Sound Design for Games." The sounds were edited in Pro Tools and implemented through Wwise.